Kyle Dahlgren

Simulation work across destruction, fire, fluids, and motion.

Pyro, destruction, fluids, particles, and cloth simulations built in Houdini and finished through Nuke compositing.

Pyro
RBD
FLIP
POP
Vellum

Projects

ground explosions thumb
LIVE FOOTAGE · PYRO · SOLARIS · KARMA · COMPOSITING

Back Plate Explosions

Pyro explosions integrated with a live action backplate while learning a Solaris and Karma workflow.

houdini white color
nuke logo cut

View Project ↗

room fire thumb
PYRO · COMPOSITING

Fire Simulation

Painted object colors drive fuel and temperature attributes through a custom DOP network to create a controllable Pyro Fire Simulation

houdini white color
nuke logo cut

View Project ↗

spaceship landing thumb
SOLARIS · KARMA · COMPOSITING

Spaceship Landing

Combined Environment from Unreal & VFX from Houdini

ue logotype 2023 horizontal white
houdini white color
nuke logo cut
Gaea

View Project ↗

star destroyer thumb
PYRO · COMPOSITING

Spaceship Explosions

Pyro Explosions

houdini white color
nuke logo cut

View Project ↗

melting pan thumb
FLIP · COMPOSITING

Chocolate Melting

FLIP Melting Simulation

houdini white color
nuke logo cut

View Project ↗

ocean dock thumb
OCEAN TOOLS · COMPOSITING

Ocean Scene

Ocean Tools

houdini white color
nuke logo cut

View Project ↗

bats thumb
POP PARTICLES · COMPOSITING

Flock of Birds

POP Simulation

houdini white color
nuke logo cut

View Project ↗

running particles thumb
POP PARTICLES · COMPOSITING

Particle Trails

POP Particle Trails

houdini white color
nuke logo cut

View Project ↗

temple smash thumb
RBD · PYRO · COMPOSITING

RBD Temple Smash

RBD, Pyro Dust & Particle Debris

houdini white color
nuke logo cut

View Project ↗

sail ship thumb
VELLUM · COMPOSITING

Vellum Sails

Vellum Cloth Simulation

houdini white color
nuke logo cut

View Project ↗