Simulation work across destruction, fire, fluids, and motion. Pyro, destruction, fluids, particles, and cloth simulations built in Houdini and finished through Nuke compositing. PyroRBDFLIPPOPVellum Projects LIVE FOOTAGE · PYRO · SOLARIS · KARMA · COMPOSITING Back Plate Explosions Pyro explosions integrated with a live action backplate while learning a Solaris and Karma workflow. View Project ↗ PYRO · COMPOSITING Fire Simulation Painted object colors drive fuel and temperature attributes through a custom DOP network to create a controllable Pyro Fire Simulation View Project ↗ SOLARIS · KARMA · COMPOSITING Spaceship Landing Combined Environment from Unreal & VFX from Houdini View Project ↗ PYRO · COMPOSITING Spaceship Explosions Pyro Explosions View Project ↗ FLIP · COMPOSITING Chocolate Melting FLIP Melting Simulation View Project ↗ OCEAN TOOLS · COMPOSITING Ocean Scene Ocean Tools View Project ↗ POP PARTICLES · COMPOSITING Flock of Birds POP Simulation View Project ↗ POP PARTICLES · COMPOSITING Particle Trails POP Particle Trails View Project ↗ RBD · PYRO · COMPOSITING RBD Temple Smash RBD, Pyro Dust & Particle Debris View Project ↗ VELLUM · COMPOSITING Vellum Sails Vellum Cloth Simulation View Project ↗