Kyle Dahlgren

Real-time work with a technical point of view

Real-time cinematics, procedural environments, and live-control experiments built in Unreal Engine 5.

Environments
Cinematics
PCG
DMX
VFX Integration

Projects

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Spaceship Landing

ENVIRONMENT · ANIMATION · USD · SOLARIS · KARMA · COMPOSITING

Combined Environment from Unreal & VFX from Houdini

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nuke logo cut
Gaea
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World War 1 Trench

ENVIRONMENT · MEGASCANS · RVT

Cinematic Environment

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still 2026 01 30 125535 1.8.1

CLONE_WARS_BAttle

ENVIRONMENT · VFX · COMPOSITING

Cinematic Environment and spaceship rendered in Unreal, VFX made and rendered in Houdini. Composited in Nuke

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Concert DMX Lighting

DMX · LIGHTING

DMX Lights from MagicQ into Unreal

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MagicQ
still 2026 01 30 125152 1.1.1

PAID WORK · ENVIRONMENT · SEQUENCER · ANIMATION · EDITING

Racing Cars Ad

AD for a Non-Profit Pinewood Derby

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Blender
DaVinci Resolve
DAVINCI RESOLVE
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PCG Flower Field

PCG · PROCEDURAL GENERATION · ENVIRONMENT

Procedurally Generated Field

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Christmas DMX Lighting

DMX · LIGHTING

DMX Lights from MagicQ into Unreal

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MagicQ
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Snowy Mountains

LANDSCAPES · ENVIRONMENT

Mountain range from Gaea into Unreal

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ue logotype 2023 horizontal white
Gaea