Kyle Dahlgren

Fire Simulations

houdini white color
nuke logo cut

Breakdown

Software: Houdini & Nuke

Render Engine: Mantra

Objectives: To make a detailed fire simulation

Summary: I painted color on the objects in the scene to control the direction of the fire. I then assigned those to the fuel and temperature attributes that went into a custom Dopnet to be rendered out and composited in Nuke.

Render Passes